Hi all,
In our lecture on emotion, Prof. Johnson discussed two major areas of the brain--the amygdala and prefrontal cortex. In order to highlight the similarities and differences in these areas, she pointed out results on the Iowa Gambling Task for normal control subjects, subjects with prefrontal damage, and subjects with damage to their amygdala.
Below is a more detailed explanation of the task and a reiteration of the results that Prof. Johnson presented in class. I think this task does a good job of illustrating the different parts of the emotion system, and so is very relevant for midterm 3. Hope this helps explicate things a bit further.
In the Iowa Gambling task, subjects are given 4 decks of cards, face down. Subjects can choose any deck to flip a card over. On the face side of the card is a dollar value. Two decks ("bad") have large rewards but even larger penalites, and thus overall have a negative dollar value. Two decks ("good") have smaller rewards and smaller penalties, and thus overall have a positive dollar value. Overall, you would expect subjects to (a) learn which decks produce an overall positive result and choose cards from them, (b) begin to avoid the "bad" decks, and (c) feel "anxious" when choosing from one of the "bad" decks.
Here is a picture that summarizes the four decks used in the task:
Notice that in decks "A" ("bad") and "C" ("good") you get a reward 50% of the time, and in decks "B" ("bad") and "D" ("good") you get a reward only 10% of the time. These decks are well-balanced in their experimental variables.
The result is that:
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Normal controls will feel "anxious" when choosing from "bad" decks (A or B), will learn to choose from "good" decks (C and D), and will "feel bad" when they pick up a card with a severe penalty.
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Prefrontal damaged patients will not feel anxious when choosing from "bad" decks, nor will they learn to choose from "good" decks, but they will "feel bad" when they pick up a deck with a severe penalty.
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Patients with damage to the amygdala will not feel anxious when choosing from "bad" decks, nor will they learn to choose from "good" decks,
and they will not "feel bad" when they pick up a deck with a severe penalty.
Labels: amygdala, COGS 17, emotion, iowa gambling task, prefrontal cortex