Testing Materials
3DCCS Test
The
Three Dimension-Change Card
Sorting (3DCCS, see
Deák
& Narasimham, 2003)
tests young children's ability to flexibly switch sorting choices when
rules change. It is based on a simpler by Philip D. Zelazo and
colleagues (e.g., Zelazo, Frye, & Palfai, 1996), but it reveals
more graded and nuanced patterns of flexibility and inflexibility in
children's sorting responses.
The 3DCCS uses three rules and is roughly matched for complexity to the
FIM tests (see below). Children must sort six cards into one of four
boxes. Each card has a picture of an animal that differs in shape,
color, and size. Children are told a rule (for example, the "color
game" in which red, blue, and yellow items are sorted into different
boxes). After they sort each card, they are told new rules (e.g., the
"shape game), and after sorting the cards again they are told a third
rule (e.g., "size game"). The hitch is that children must sort each
card into a different box when following each different rule.
The 3DCCS uses pictures that can be downloaded below as a Stuft
folder. Each picture is in a separate .jpg file. They can be
downloaded freely, but are proprietary intellectual property. If used
in any public forum, the following work should be cited:
Deák, G. O., Narasimham, G.,
& Legare, C. (submitted). Cognitive flexibility in young
children: Age, individual, and tasks
differences.
Users (researchers at non-profit educational or research institutions)
who would like the pictures in Photoshop file format, or files of
formatted response recording sheets, should send a request to
CDLab@cogsci.ucsd.edu.
FIM-Animates Test
The
Flexible Induction of Meaning of
Words for Animates (FIM-An, see
Deák
& Narasimham, 2003) tests young children's ability to flexibly
use language cues to figure out what new words mean. In the test,
children hear several words for a complex set of items. The cue changes
with each word, and each cue implies a different meaning. The cues are
phrases before a novel word: "is a...," "lives in a..." or "holds
a...." In the FIM-An, the words imply a species, habitat, or
possessed-object meaning. Below is the labeled picture from one of six
sets of pictures; after hearing each word, children would be asked, for
instance, to "find another one that lives in a
[novel word]." They would
generalize the word to one of four other pictures: one with the same
kind of creature, one with a different creature in a similar setting,
one with a different creature holding an identical object, or one
completely dissimilar scene (control item).
The FIM-An is based on an earlier
test, the FIM-Objects (
Deák,
2000; Deák
& Narasimham, 2003). That test uses real, complex objects, so
it is hard to replicate outside of the Cognitive Development Lab. The
FIM-An uses pictures (created by G. Narasimham) that can be downloaded
below as a Stuft folder. Each of the 30 pictures in a separate .jpg
file. They can be downloaded freely, but are proprietary intellectual
property. If used in any public forum, the following work should be
cited:
Deák, G. O., Narasimham, G.,
& Legare, C. (submitted). Cognitive flexibility in young
children: Age, individual, and tasks
differences.
Users (researchers at non-profit educational or research institutions)
who would like the pictures in Photoshop file format, or files of
formatted response recording sheets, should send a request to
CDLab@cogsci.ucsd.edu.
Computerized FIM-Animates Test
Nicholas Cepeda (University of Colorado-Boulder) is developing a
computerized version of the FIM-An test. Check back soon!
Response Time Stage
![[.jpg of response time stage, Cog. Dev. lab, UCSD]](images/responsetimestagegrey.jpg)
Developed to measure preschool children's response time when choosing
between "real items" (objects or analog pictures), the Response Time
stage is accurate to the magnitude of between .01 and .1 sec, which is
sufficient to reveal significant variability in young children's
response times in complex cognitive tests (where Standard Deviations
are often over 1 sec).
Children as young as 36 months (probably younger) can learn to use the
stage within 1-3 trials. A set of 12 easy trials is used to
measure each individual child's motor baseline. In the critical test
trials children can choose between any objects that fit well in the 58
x 18 cm display area. Visual access is controlled by the experimenter,
and the child's response time is measured as [cognitive decision time +
motor response time]. The motor response time component is based on a
simple reaching response across a distance of approximately 2 cm, and
is identical to the motor baseline trials. This distance is less than
the typical distance from a hand rest to a touch screen, and thus adds
an error term no greater than in any other method suitable for young
children.
Visuo-Motor Processing Speed Test
![[visuo-motor processing speed test in situ, Cog. Dev. Lab, UCSD]](images/ComputerProcSpeed_Max.jpg)
Developed with Nicholas Cepeda (University of Colorado-Boulder), this
MatLab-based program uses touchscreen input to test young children's
perceptual-motor response speed. Used with a laptop, the test is
portable and easy to administer and learn. Children must choose, on
every trial, an identical colored geometric shape from an array, by
touching the matching shape. The arrays vary in difficulty. Users can
specify various parameters (e.g., inter-trial interval; number of
trials) in a GUI before each use.
Check back soon for a downloadable Stuft folder of the stimulus
images
(.tif format) and MatLab application.
InfAttend/MESA
InfAttend/MESA is a software tool written in Visual Basic (by H. Kim and G. Deák).
It has two modes: Habituation mode and Preferential Looking. These VisualBasic
applications provide precise, easy control over both testing paradigms, which
are commonly used in infant perception/cognition studies. This application offers
a user-friendly tool for testing infants in a freely available VisBasic tool.
The work to develop InfAttend/MESA was supported by the National Science Foundation
(SES-0527756 to Gedeon Deák). To use InfAttend/MESA, please contact Gedeon Deák
at deak@cogsci.ucsd.edu.
VisLearn/MESA
VisLearn/MESA is a software tool written in Presentation (http://www.neurobs.com/).
It supports the creation, control, and delivery of contingency- or sequence-learning
stimuli for infants, children, or adults. It is written to be usable and modifiable
with minimal difficulty by other Presentation users. The work to develop VisLearn/MESA
was supported by the National Science Foundation (SES-0527756 to Gedeon Deák). To use
VisLearn/MESA, please contact Gedeon Deák at deak@cogsci.ucsd.edu.